if I happen to have 1 long road, would it actually be a hindrance to future road developments to pre-divide the long road with flags? I have noticed that, when trying to connect a new road to a pre-existing road in a tight space, the new road wants to connect to the initial road at a flag point. I can then deduce that a single long road, with no arterial roads going out from it to other buildings, would not benefit from adding additional flags and carriers, as the speed of the carried items is not increased, but rather the wait time of the uncarried items is decreased in a given road network. I believe Nordfriese answered my question. > *geokinkladze wrote:* > Are you referring to having mules/donkeys/animals as a second carrier between two flags or splitting a road into smaller sections by having more flags? The latter.
This is also why a second carrier is assigned only to roads with a high wares throughput – on roads with low traffic, this waiting time is already minimal, whereas on busy roads a lot of time is wasted waiting for a free carrier. So the speed increase is gained by reducing the time wares are idly lying around on flags waiting for a carrier to pick them up. It takes only 5.4 seconds until both wares are at B because now the two carriers work in parallel. If there are two carriers, they both go to A in 1.8 s, pick up one ware each, and go to B in 3.6 s each. In total it takes 12.6 seconds until the second ware has been transported. If there's one carrier, he needs 1.8 s to go to A, 3.6 s to bring the first ware to B, 3.6 s to go back to A, 3.6 s to bring the second ware to B. Two wares are waiting at A to be carried to B. Let there be two flags A and B connected by a flat 2-tiles road. net/projects/ widelands/ lists/widelands -announce).The carrying speed for each individual ware is the same, but multiple carriers speed up transportation as a whole when many wares are waiting to be carried between two flags. Releases are also announced to widelands- lists.sf.
net on lists.sourcefor ge.net/ mailman/ listinfo/ widelands- public. We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum at https:/ /org/ or subscribe to widelands- lists.sf. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players. If you like what you see, please visit our homepage,. Both binary and source packages are available from launchpad. Also, most distributions will pick up Build 21 into their repositories very quickly, and we provide a PPA for Ubuntu users. Instead, we try to make compiling for Linux users as easy as possible. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions.
Widelands is distributed for Windows (64-bit and 32-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. Widelands is translated completely into Catalan, Danish, Dutch, Finnish, French, Scottish Gaelic, German, Low German, and Spanish and the translations for 9 other languages are more than ⅔ complete.
Extensive behind-the-scenes source code cleanup and refactoring Lots and lots of balancing tweaks to all tribes Numerous fixes and improvements to the tutorials and scenarios Spritesheets and mipmaps provide high-quality graphics when zooming in Changing settings for buildings in the constructionsite New planning-ahead ship scheduling algorithm Allow the player to choose the soldiers to send in the attack box More detailed user controls for game speed, map scrolling, and many properties of building windows new hotkeys re-added quick navigation with ‘,’ and ‘.’ partly redesigned and modernized user interface New “Peaceful Mode” and several new starting conditions Since the release of Build 20, we implemented several hundreds of new features and bugfixes, for example: Please visit our homepage at https:/ /org to learn more. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. The Widelands Development Team is proud to announce the immediate availability of Widelands Build 21.